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[Feature Request] Move communication commands to SourceMod Comms option menu

Open crashzk opened this issue 5 years ago • 3 comments

Currently when we install SourceBans++ it creates a comms menu in the admin menu.

However, it would already have a comms menu from SourceMod itself, SourceBans++ creates a new menu.

Would it be possible to do that, when installing SourceBans++, the standard SourceMod comms menu would be removed automatically, and display only SourceBans++?

Here is a print showing the two options I mentioned: print

Anyway, would it be possible to automatically disable the mute and gag option of SourceMod when SourceBans++ is active on the server, that is, disable it from the player commands menu?

Why this request

Some players use the default option of SourceMod to apply mutes and gags, thus it does not show the nick / name of the player registered in the SourceBans, but as a CONSOLE that had applied some mute / gag.

crashzk avatar Feb 24 '20 00:02 crashzk

I believe that you don't even need to remove it, since in this menu you have other options that administrators have inside the server, in this case you could move the communication commands to the player commands menu, like this the option for bans.

crashzk avatar Apr 25 '20 15:04 crashzk

sbpp_comms use natives from basecomms. basecomms provide Gag/Mute menu for Player Commands. I think is better totally rewrite sbpp_comms.

TheByKotik avatar Apr 25 '20 15:04 TheByKotik

I understand, I would love to, but I don't have a lot of knowledge, maybe in the near future.

I'll see if I learn a little about SourcePawn / SourceMod and how to code, in any case thanks.

crashzk avatar Apr 25 '20 15:04 crashzk