seq64
seq64 copied to clipboard
Animal Crossing: aseq to midi export failed
In Seq64, I'm able to import most of the sequences from Animal Crossing since a majority of all the sequences uses Zelda64 sequences. However, there are a handful of sequences that I can't export as midi because of its slightly different header. Seq64 recognizes the sequence, but it's unable to read past the header.
This was the result I had from inputting the sequence:
Debug output:
Loading 1056 bytes to sequence from
C:\Users\...\GAmes\Games\Extractions\Music-SfX\Sequenced\EAD\N64\Animal Crossing\audiorom_seq\seq110.bin
Sequence starts with D320D546CCFF71FC
Parsing section 0 stype 0
Parsing section 1 stype 0
Parsing section 2 stype 0
Found target command: startchan in section 2 @0023
Parsing section 3 stype 1
Parsing section 4 stype 0
Parsing section 8 stype 0
Found target command: Idi in section 1 @000D
Parsing section 5 stype 2
Parsing section 6 stype 2 Parsing section 7 stype 2
Continuing section 2 stype 0 due to unused data after jump Parsing section 2 stype 0
Ignoring a few unused zeros at end of file, probably padding
and this is the result of the midi export I tried with this specific sequence:
Debug output:
EXPORTING MIDI FILE Ignoring Jump
Parsing ran off end of section after jump, ending section
Resolving progoptions...
Finishing MIDI...
Saved MIDI to
C:\Users\...\GAmes\Games\Extractions\Music-SfX\Sequenced\EAD\N64\Animal Crossing\audiorom_seq\seq110.mid