VRM-Addon-for-Blender
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Bug report: Rim Light Mix Incorrect
The below two nodes in your rimlight calc produce incorrect results:
Muting the resolves the problem.
To Reproduce
- Add a rim value to any MToon material.
- Export.
- Compare result in VRM app to Blender
Expected behavior
I expect a result that matches between blender and VRM app.
Screenshots
Desktop:
- OS: Windows 11
- Blender 3.6
- Addon Version 2.20.61
Additional context
This problem is made worse when you consider that the addon re-appends the latest material nodes any time it is installed or updated. So if I make a tweak to fix this in the material of the file locally, it will get overridden by the append operation on next launch. Not everyone will know how to go into the source folders and adjust the material there.