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Bug report : バグ報告

Open Maverynthia opened this issue 3 years ago • 3 comments

Describe the bug :バグについて A clear and concise description of what the bug is. どのようなバグが起きているのか書いてください。

Material.001 doesn't connect VRM SHADER node group to Material output node in material node tree.

To Reproduce:バグの再現方法 Steps to reproduce the behavior:

  1. Go to '...'
  2. Click on '....'
  3. Scroll down to '....'
  4. See error バグが発生する手順を書いてください。 バグが発生するモデルのファイルやそのURL、エラーメッセージを添付してもらえると助かります。

Add a material and try to export.

Expected behavior:期待する動作 A clear and concise description of what you expected to happen. どうのようにバグを直してほしいか書いてください。 Screenshots:スクリーンショット If applicable, add screenshots to help explain your problem. 何か参考になりそうなスクショがあれば添付してください。 Desktop (please complete the following information):PC環境情報

  • OS: [e.g. Win,Mac,ubuntu,Fedora,...]
  • Blender [e.g. 2.80,2.81...]
  • Addon Version [e.g. 076]

Export without error.

Additional context :なにか他に書いておきたいことはこちらへ Add any other context about the problem here.

The only info I can find is a very LQ material video that I can't view as it's on NicoNico and SUPER LQ. Is there some written documentation? Can the exporter just make the nodes for me?

Maverynthia avatar Oct 09 '20 13:10 Maverynthia

Currently the plugin requires that the material output surface must connect GLTF or MToon_unversioned or TRANSPARENT_ZWRITE directly. Here is an instruction

1

2

saturday06 avatar Dec 14 '20 13:12 saturday06

The only info I can find is a very LQ material video that I can't view as it's on NicoNico and SUPER LQ. Is there some written documentation? Can the exporter just make the nodes for me?

Currently no. I understand the importance. I'll do it when I can afford my life.

saturday06 avatar Dec 14 '20 13:12 saturday06