VRM-Addon-for-Blender
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Bug report : バグ報告
Describe the bug :バグについて A clear and concise description of what the bug is. どのようなバグが起きているのか書いてください。
Material.001 doesn't connect VRM SHADER node group to Material output node in material node tree.
To Reproduce:バグの再現方法 Steps to reproduce the behavior:
- Go to '...'
- Click on '....'
- Scroll down to '....'
- See error バグが発生する手順を書いてください。 バグが発生するモデルのファイルやそのURL、エラーメッセージを添付してもらえると助かります。
Add a material and try to export.
Expected behavior:期待する動作 A clear and concise description of what you expected to happen. どうのようにバグを直してほしいか書いてください。 Screenshots:スクリーンショット If applicable, add screenshots to help explain your problem. 何か参考になりそうなスクショがあれば添付してください。 Desktop (please complete the following information):PC環境情報
- OS: [e.g. Win,Mac,ubuntu,Fedora,...]
- Blender [e.g. 2.80,2.81...]
- Addon Version [e.g. 076]
Export without error.
Additional context :なにか他に書いておきたいことはこちらへ Add any other context about the problem here.
The only info I can find is a very LQ material video that I can't view as it's on NicoNico and SUPER LQ. Is there some written documentation? Can the exporter just make the nodes for me?
Currently the plugin requires that the material output surface must connect GLTF or MToon_unversioned or TRANSPARENT_ZWRITE directly. Here is an instruction
The only info I can find is a very LQ material video that I can't view as it's on NicoNico and SUPER LQ. Is there some written documentation? Can the exporter just make the nodes for me?
Currently no. I understand the importance. I'll do it when I can afford my life.