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Just a couple questions I had while using this add on

Open CuriousMystic opened this issue 2 years ago • 2 comments

Hello! This is such a lovely add on! It helps me save up some time on reworking everything on Unity, lovely work!

I just have a couple of questions, and apologies if it's a simple solution.

I would like to ask how the blendshape proxy work? I noticed that there are preset options in the blendshape proxy, I was wondering how they work.

As well as that I have applied some springbones to my model, yet the physics was not exported to the model, I would like to ask if there's any more steps that I need to take in order for the springbone to work?

Screenshot 2022-04-25 203143

Thank you for taking time reading this! And once again this add on is absolutely amazing, thank you!

CuriousMystic avatar Apr 25 '22 12:04 CuriousMystic

Sorry, there is no documentation for VRM BlendShape Proxy and VRM Spring Bone yet. Until documentation is in place., the terminology is the same as in Unity, so you can refer to the Unity documentation:

  • https://vrm.dev/en/univrm/blendshape/univrm_blendshape.html
  • https://vrm.dev/en/univrm/springbone/univrm_secondary

saturday06 avatar Apr 26 '22 14:04 saturday06

@CuriousMystic spring vrm bones aren't meant to work in a blender. sadly you will need an app that uses vrm characters, or unity to test out.

and when you do the blend faces you will need to choose a vertex group. and select the ones indicating the face. and then they will find blendeshapes. that is when you assign which is which. like name it and set it to the ones it does like, wink, fun(smile), joy, anger, sorrow( frowning, sad ) and that should be it. ask again if you would like more ex

BannedMan avatar May 21 '22 04:05 BannedMan