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``` c++ GLMmodel* glmReadOBJ(char* filename) { GLMmodel* model; FILE* file; /* open the file */ file = fopen(filename, "r"); if (!file) { fprintf(stderr, "glmReadOBJ() failed: can't open data file \"%s\".\n",...

Hello, Do you have an example of texture mapping? I'm trying to do that but I'm having some difficulties... Thank you! Emmanuel