ficsit-cli
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A CLI tool for managing mods for the game Satisfactory
Display the ficsit.app tags that have been applied to mods somewhere. Possibly also tag descriptions? Could take up a lot of space though.
Similar in purpose to the existing options present in All Mods. Perhaps more data could be tracked, such as Install Date, for additional utility?
When selecting Save on the main menu, there is no indication that any action was taken, as the screen does not visibly change. Maybe we could track unsaved changes status...
### What happened? Instead of using custom key code variables, we should witch on `msg.Type` and use `bubbletea`s built-in key codes. ### Version Latest ### What OS are you seeing...
Suggested by @mircearoata
Include mod versions that have RequiredOnRemote=false in the resolver versions list, remove check for missing targets when getting download links from the lockfile in ficsit-cli
https://discord.com/channels/555424930502541343/1193986432574963782/1281915585562939473
### What happened? Full error text is ``` failed to resolve lockfile: could not resolve mods: failed resolving profile dependencies: failed to solve dependencies: failed to make decision: failed to...
Pretty much the same as https://github.com/satisfactorymodding/SatisfactoryModManager/commit/6f0a95857bfb46668e100f77f8ba69c3c2acf7f2
### What happened? In a Dockerfile, I need to be able to install mods in a description fashion. The TUI and CLI options aren't the same. I can't for example...