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Dediserver guide for mod creators
- what VS targets to build for to have dedi support
- how to list your mod as having dedisupport on SMR (but I think this should happen automatically based on what build targets you uploaded?)
- how to build just shipping/dev editor for your own testing so you don't recompile dediserver every single time you build a test version and don't need it
- an explanation of how dediservers differs from regular multiplayer (stuff like "everyone playing is a client" and "really important to make sure you get your multiplayer code working right, because if it 'just works for the host' that means it won't work for anyone in mp")
Item 2 - yes, this will happen automatically if you upload the proper build targets.
See #164, not sure if I got all the bases covered.... so leaving as draft
Created new branch called dedi-docs and merged PR. Keeping ticket open. Feel free to review/make changes as neccessary.