unity-simple-http
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A dead simple HTTP client for Unity3D
A while ago, I tested our project's error handling by completely disconnecting my computer from internet. In this scenario, all responses returned by SimpleHTTP would be null; I just accepted...
This should allow us implement callbacks for the async operations, instead of coroutines
Would be nice if we could add those new webrequest features. I have somethin g i did work on in the past, would be nice to hook it up within...
For URLs, bodies, headers, and parameters in general
Some of the events that may be propagated: * request started * download started * download progress * download completed * upload started * upload progress * upload completed *...
Assets/SimpleHTTP/Client.cs(39,22): warning CS0618: `UnityEngine.Networking.UnityWebRequest.Send()' is obsolete: `Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
To build and parse URLs, query params, etc
Maybe with Doxygen or [something](https://forum.unity3d.com/threads/free-plugin-for-automatic-documentation-of-your-project-through-doxygen.128355/) that could offer similar functionality