Fallback-Server
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Connection refused instead connecting to another lobby
I have two lobbys and I added them this way:
# Add here fallback lobbies, also used for /hub command.
fallback_list:
- lobby
- lobby-2
When the "lobby" is off-line, it's suppose to connect directly to "lobby-2". But, somehow, the player is tried to connected to "lobby" and, if the connection get refused, then moved to "lobby-2". Something like that:
Is that correct?