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Box2D coordinate conversions and sandbox for easy world setup

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Hi there, thanks for the block. Just some small tweaks to get working with the glNext App refactor. Cheers, nay.

The following lines should disconnect the member `mWorld`, not the passed-in `world`. https://github.com/sansumbrella/suBox2D/blob/master/src/sansumbrella/box2d/ContactListener.cpp#L54-L57

The underlying joint has ambiguous ownership. If either of the b2Bodies it connects are destroyed, the joint will be destroyed by Box2d. This leads to double-deletion if either body is...