suBox2D
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Box2D coordinate conversions and sandbox for easy world setup
Hi there, thanks for the block. Just some small tweaks to get working with the glNext App refactor. Cheers, nay.
The following lines should disconnect the member `mWorld`, not the passed-in `world`. https://github.com/sansumbrella/suBox2D/blob/master/src/sansumbrella/box2d/ContactListener.cpp#L54-L57
The underlying joint has ambiguous ownership. If either of the b2Bodies it connects are destroyed, the joint will be destroyed by Box2d. This leads to double-deletion if either body is...