Sam Suhag
Sam Suhag
@chris-cooper I believe this is intentional because we want the workers to be considered CommonJS rather than ES modules. @ggetz Could you confirm?
@ggetz Are you able to reproduce on macOS? I only tested on Windows.
Works fine on Linux (Ubuntu 22.04)
Here's the output: ``` Chrome 104.0.5112.81 (Windows 10): Executed 13597 of 13707 (5 FAILED) (skipped 110) (2 mins 34.534 secs / 2 mins 27.053 secs) TOTAL: 5 FAILED, 13592 SUCCESS...
Hi @JiaoJianing. Thanks for bringing these issues to our attention. From the community post, it seems like there's two separate issues here. Would you mind creating a new issue for...
Hi @cmcleese Could you share information (https://webglreport.com/) about the system that you are seeing this issue on?
I just tested on a device with a similar GPU and there is a performance hit: 54 FPS to 46 FPS average on a 1080p globe 
There is more computation involved in the new atmosphere shader since it's a more physically accurate version. One option may be to expose the ray sampling numbers in the public...
@lilleyse It's still the same conditions as before: - for the sky atmosphere, unless set in the public API, sky is per-vertex - for the ground atmosphere, when far way,...
@JiaoJianing Are you able to load the original model in BabylonJS or ThreeJS to see which setting is showing the right color?