珊瑚

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Here is a copy of the logs of the CI: https://ocaml.ci.dev/github/sanette/bogue/commit/575404de51963d62d4729a1296468ef8e607a38d/variant/debian-12-5.2_opam-2.2 Somehow there the assets in the _build directory can be found. I wonder why this was not the case...

> is there a missing dependency toward that asset? probably not... what is the way to do this? EDIT: I mean that probably I didn't write the dependency explicitly

ok so I suppose that in the file [examples/dune](https://github.com/sanette/bogue/blob/master/examples/dune) we should add `(deps "share/bogue/themes/default/bogue.conf")` is this the correct path prefix to indicate?

well, I need to read more... ``` $ dune runtest Error: No rule found for examples/share/bogue/themes/default/bogue.conf -> required by alias examples/runtest in examples/dune:10 ``` will try to think about it...

for me `(deps "../share/themes/default/bogue.conf")` seems to work...

I pushed a tentative fix, could you test?

I'm afraid my experience with Windows is way too old to be of interest now, sorry. Back in the times I was able to code some SDL games in Windows...

I'm really not a specialist of this question. Theoretically, a library like SDL which focuses on performance would benefit from static ctypes stubs, so if this is feasible, that seems...

> * shouldn't the generated modules `Type_description` `Async_functions_description` `Functions_description` and `Types_generated` appear explicitly here? I think so, yes, because if I try to compile `bogue` I get: ``` [ERROR] The...

great! I made some test with `boguex 50` which makes thousands of calls to SDL functions per frame, and while it used to draw about 140-170 circles per frame, now...