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Sandstone | Next Generation Framework for Minecraft
The default `formatVersion` [here](https://github.com/TheMrZZ/sandstone/blob/master/src/datapack/saveDatapack.ts#L72) and [here](https://github.com/TheMrZZ/sandstone/blob/master/src/datapack/packMcMeta.json#L3) should be 9, not 6.
There isn't a type-safe way to create custom worldgen in Sandstone datapacks.
There isn't a (nice) way to add the new "filter" field to `pack.mcmeta` when creating a datapack with sandstone
**Javascript Code:** ```js playsound('minecraft:entity.chicken.egg', 'neutral', '@p', ['~', '~', '~'], 0.5) ``` **Compiled Output:** ``` playsound minecraft:entity.chicken.egg neutral @p ~,~,~ 0.5 ^error ``` which is actually incorrect, because playsound wants spaces...
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6. Commits 7efb22a 1.2.6 ef88b93 security notice for additional prototype pollution issue c2b9819 isConstructorOrProto adapted from PR bc8ecee test from prototype pollution PR See full...
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Like how `execute.run` accepts the parameters of `MCFunction`. It would make checks with predicates that are only ever used once much less verbose. I am iffy on this suggestion though,...
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`ContentTag['text']` is `string | number | boolean`, but despite also accepting `string | number | boolean` in-game, `InteractivityTags['insertion']` is only `string`.
I want to make my own `Item` class for custom items, but Sandstone's existing `Item` class is making that troublesome in the auto-complete, and I don't think the name "`Item`"...