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Custom Resource Type 'binary'

Open ColinTimBarndt opened this issue 3 years ago • 0 comments

At the moment, all custom resources have to be text ("json", "raw" string), but there are cases where a binary resource needs to be emitted, namely texture files. Texture files should have type Buffer or Uint8Array.

ColinTimBarndt avatar Aug 31 '21 00:08 ColinTimBarndt