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Force feedback multiplier or percent-adjustment

Open instinctualjealousy opened this issue 8 months ago • 2 comments

While the flexibility of defining and combining FF axes for each motor is a really nice feature, some games simply output way too much with no way of turning it down in game. A way to modify the saturation of feedback per-motor or per-element would be really nice to have.

A more advanced potential feature would be to control each axis' saturation on a MagnitudeProjection prior to summing them together. Sometimes one axes' effects might be more desirable at high intensity than another's, but the summing may still be desired.

instinctualjealousy avatar Oct 09 '23 16:10 instinctualjealousy

A user-controlled "volume" for force feedback effects, along with some possible other controls, makes sense. I can't think of a good use case for exposing a setting for individual axes, though.

samuelgr avatar Oct 11 '23 05:10 samuelgr

Even a "volume" setting alone would be excellent.

instinctualjealousy avatar Oct 12 '23 02:10 instinctualjealousy