Michael Bayne

Results 45 comments of Michael Bayne

Nothing planned. By all means feel free to put together a pull request.

The general API looks reasonably as does the LWJGL implementation. I'm curious as to how dual axis controllers are exposed via this API. Is 0,1 up/down left/right for the first...

Re: null.nullMethod(): that usually happens when GWT can prove that something will always be null, so you are probably failing to initialize a field somewhere or something.

Ugh, sounds like a mess. I'm a little wary of providing a cross-platform API for game pads when we're not actually able to provide consistent behavior across platforms. If each...

Sounds good!

I'm not sure what you mean. PlayN already uses OpenGL ES/2.0 for Java.

Oh, I think I'm misremembering. I think I did some work to use LWJGL's OpenGL ES but then dropped it because they never shipped a GLES2 jar. If we can't...

I think this has changed in the latest version of the code. If you can try again with the latest PlayN snapshot (which you'll have to build and install, but...

Oh, I just noticed you're using the snapshot. Well, can you just "git pull" and update your snapshot. The latest code should show `RoboNet$1.didFinishLoading` in the stack trace, not `RoboNet$1.connectionDidFinishLoading$`,...

I just pushed a fix to master which hopefully prevents this NPE. If you can check it out and let me know if the problem goes away, I'd appreciate it.