Samuel
                                            Samuel
                                        
                                    Issue with oneTimeKeyboard in ReplyKeyboardMarkup. Keyboard not hiding after clicking on the button.
I think you're right @ba0f3 , after trying it with both desktop and mobile. It does hide in desktop but not in ios mobile. I will continue testing. Thank you...
@Rosencrantz you are very welcome! I'm glad (and relieved) this was useful! Would it also be useful to post how we managed to remove users from groups, and add and...
@Rosencrantz I'd be glad to contribute! would an edit to the original post be better? or 1) a new post, or 2) a comment in this thread?
@Rosencrantz Added a few additional steps. I hope these are helpful.
First off, thank you for taking the time to browse around the issue. I completely understand the hardships and difficulties to bring us gaming to our linux world. I still...
Thanks for the quick response. I didn't know it could be widely shared, I'm sorry. I have the following installed: vulkan-tools/rolling,now 1.2.162.0+dfsg1-1 amd64 [installed,automatic] vulkan-utils/now 1.2.141.0+dfsg1-1 all [installed,local] primus-vk/rolling,rolling,now 1.6.1-1...
@kisak-valve I reverted to the original pressure-vessel in version (0.20210208.0) and added NODEVICE_SELECT=1 primusrun %command% but it didn't work... same error as before: > >>> Adding process 3716 for game...
Hello! I browsed around your suggestions. I wasn't aware the official offload was already available. I had been using bumblebee for a very long time as it was the only...
Hi @smcv I used each individually and exlusively on each of these games. Using PRESSURE_VESSEL_FILESYSTEMS_RW=/run/bumblebee.socket primusrun %command% was done so individually without __NV_PRIME_RENDER_OFFLOAD=1 and viceversa. I tested these with the...
@smcv Thank you for all the help! I think this is a great improvement and would advise all users who can to use the `__NV_PRIME_RENDER_OFFLOAD=1` solution instead of bumblebee. >...