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OnPlayerLeaveDynamicArea isn't called when a player disconnects

Open MetroShonen opened this issue 4 years ago • 1 comments

As per title, same problem goes for checkpoints.

Say you have a variable that stores a player's ID when he enters a dynamic area and then deletes it when the player exits it. If the player disconnects while in the area the ID isn't deleted.

MetroShonen avatar Sep 15 '20 14:09 MetroShonen

I'm pretty sure this is the case for most (if not all?) callbacks.

samp-incognito avatar Oct 03 '20 00:10 samp-incognito