samp-streamer-plugin
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OnPlayerLeaveDynamicArea isn't called when a player disconnects
As per title, same problem goes for checkpoints.
Say you have a variable that stores a player's ID when he enters a dynamic area and then deletes it when the player exits it. If the player disconnects while in the area the ID isn't deleted.
I'm pretty sure this is the case for most (if not all?) callbacks.