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Player plays a little faster than a true audio source

Open surfskidude opened this issue 1 year ago • 2 comments

Hey, your player is very cool. I connected it to an audio source, sampling data at 20Khz on an ESP32. The problem is that I get these glitches in the sound as the player is a little ahead of the true audio source. I have verified this by popping up an alert in the browser at startup, thus making it possible to collect some data. The sound is then perfect for a while. Not that you can run this, but I have attached my script designed for the ESP32. pcmplayer.txt

surfskidude avatar Mar 20 '23 23:03 surfskidude