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Additions to CoreGraphics CGVector, most useful with Apple's SpriteKit

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So apparently, we can do something like this: ``` #define CGV(x, y) CGVectorMake(x, y) #define CGP(x, y) CGPointMake(x, y) #define CGVop(a, op, b) CGV(a.dx op b.dx, a.dy op b.dy) #define...