DiscordMud
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MUD game and server that uses discord as a player interface
For Current Development, see Discordia
DiscordMud
MUD game and server that uses discord as a player interface
Installation
Requires discord.py
.
In order to run, you must set up and configure your own user bot. More info can be found here.
Once you get a token, create a new environmental variable called DISCORD_BOT_TOKEN
, and set it to be your token.
Then, run main.py
. Your bot should log in, and a world creation dialog should appear. Currently, the dialog only asks
for a world name and grid size.
Getting started
When you are done, some randomly generated terrain should appear.
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Once your world is created, you need to add a starting town. Click on the
button to enter
Add Town
mode. Click on a location on the grid to add your first town. A dialog will pop-up asking you
for some more parameters.
Now it is time to create a character. The prefix for the bot is *
by default. In a valid chat channel, type
*register
. The bot will ask you if you want to join the server. Type yes
. The bot will then prompt you to name your
character. Once you have given your character a name, you should see it spawn on top of the starting town in the GUI.
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Player Controls
-
register
- Create a new player character and spawn into the game world.
-
whereami
- Get your grid location, and a picture of your surroundings, as far as your
FOV
can see.
- Get your grid location, and a picture of your surroundings, as far as your
-
whoami
- Prints your "character sheet" in chat. Contains player name and equipment.
-
go
[n
,e
,s
,w
]- Move your player character in the direction specified.
-
inventory
- Displays a list of the items in the players inventory
-
equip
[index
]- Have your PC equip the item from your inventory with the specified index.
-
unequip
[index
]- Remove the item from your equipment and put it back into your inventory.
-
attack
<n
,e
,s
,w
,ne
,se
,sw
,nw
>- Attack another player with your currently equipped weapon. If no
direction
is specified, the user will attack in the current position only. Otherwise, ranged weapons go in a single direction like a "beam", until they either a) hit another player and apply damage, or b) Miss, as the damage falloff, as each tile the projectile traverses removes % damage until it goes to 0.
- Attack another player with your currently equipped weapon. If no
-
town
- Calling
town
with no parameters is a debug command to check if you're inside a town or not. -
inn
- Run the events of the town's inn. Usually restores health/resources.
-
build
[base
]-
base
- Build a personal base on an unoccupied square. Use this for health/ammo resupply. (Note: Currently does not require any resources to build; will change to be much more expensive in the future.)
-
-
store
- Lists all the items (Name, Price, Quantity) in the Town's store.
-
buy
[index
]- Purchase the item at the given index, adding it to your inventory.
-
sell
- Sell an item from your inventory, removing it and giving you some money.
- Calling