sam16222
sam16222
In case this helps, The onInit() method of the corresponding GVRMain classes is not called after the first execution(checked via logs). But if you don't follow the activity stack and...
I am using MediaPlayer for video playback. Just to be clear, I don't want the entire frame. I just want the part of the frame currently visible to the user...
I figured as much. But due to my lack of experience dealing with textures via GVRF, I was hoping for a little more detail for going about it. like extracting...
I tried removing the mesh and setting the background blue, but it's still giving me an all black image. Am I doing anything wrong? This is my saveImage code: private...
@liaxim Screenshots started working fine after changing multiSamples to 1. I am not quite sure I understand how to make it work with #1054 . I am still using the...
Thanks!, But isn't glReadPixels a little slow? In the future I plan to process every frame of the video and using glReadPixels would lead to a significant lag in the...
The thing is captureScreen gives a 1024*1024 bitmap, with quite some pixelation due to which the QR codes (object of interest) become unrecognizable. I am using a high res 360...
I can't afford any more performance lag. How to go about working with PBOs? I need to tap into the framework and get the buffer before it is being rendered...