bepuphysics1int
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Fix convex bouncyness
Fix for this bug explained on the forum: https://forum.bepuentertainment.com/viewtopic.php?f=9&t=2507&start=15#p14064 There are several things here aside from this fix:
- Up-to-date with the main repository
- Upgraded .NET Framework version (Sorry for this)
- Fix for Fix64 to work when using CHECK_MATH
The problem lies with the precision lost when doing 1/x and then multiplying it by y instead of dividing directly y/x, probably to optimize given that division is slower.