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Font textures disappear, caused by glDeleteTextures on main thread

Open tdanyluk opened this issue 8 years ago • 2 comments

Hello Saki! Thanks for the excellent library! However on the One Plus One phone i discovered that the font textures in the app disappear after pause/resume (changing app). Like this

I think the problem is that glDeleteTextures is called in the main thread. CameraSurfaceRenderer.onSurfaceDestroyed is called in the main thread.

Changing its code solves the problem: This way it is good:

	public void onSurfaceDestroyed() {
		if (DEBUG) Log.v(TAG, "onSurfaceDestroyed:");

		GLSurfaceView parent = mWeakParent.get();
		parent.queueEvent(new Runnable() {
			@Override
			public void run() {
				if (mDrawer != null) {
					mDrawer.release();
					mDrawer = null;
				}

				if (mSTexture != null) {
					mSTexture.release();
					mSTexture = null;
				}

				GLDrawer2D.deleteTex(hTex);
			}
		});
	}

The error no longer happens however i am not sure that this is the best solution. I would appriciate your kind help.

Best regards Tamás

tdanyluk avatar Dec 14 '16 13:12 tdanyluk

I also met with this problem on some types of Xiaomi when hardware accelerated is set to true. Thanks to your solution, it seems to work well now!

elyonsaber avatar Jan 25 '17 10:01 elyonsaber

I'm happy that I could help!

tdanyluk avatar Feb 26 '17 13:02 tdanyluk