Ronnie Sahlberg
Ronnie Sahlberg
> No thanks. I would rather not spend time on PS2 projects these days. > > Our existing code might be original, tailored for the PS2. In-game OPL has a...
I have created two separate branches of libsmb2 if someone wants to give it a try in the future. The "small" branch which is a stripped down, read-only, but mostly...
> Thank you, I can't promise anything but I would like to try in the future. > > > So a potential flow could be: > > 1, dynamically load...
> I'm sorry to disappoint you, but you've created the driver on the wrong (easy to program) cpu. Porting software to the EE has become fairly easy recently. This does...
Please check my ps2 branch and the super-small branch. (the small read-only branch might be redundant) It does compile the library for IOP now. In the "ps2" branch, we have...
A basic example on how to authenticate and connect to a share using libsmb2: smb2 = smb2_init_context(); if (smb2 == NULL) { scr_setXY(10, y++); scr_printf("init context failed.\n"); return 0; }...
I tried to fix up the ps2 branch with the full libsmb2 to build as a irx and it almost does. It has trouble with linking with errno I haven't...
Sorry for yet more spam, I managed to solve the remaining issues and it now builds into a libsmb2.irx. The super-small branch clocks in at ~21kb (I guess it contains...
I tried to start building it as a filesystem module with an iop_device_ops_t like smbman but I cant even get the init function to be invoked. I tried to fixup...
Any help now is appreciated. I can't get any further right now.