Kacper Krzychała
Kacper Krzychała
Okay, NVM after some tests I've concluded that parsing doesn't make a real difference here
It's already in the code BTW: What do you guys think about making accessibility to turn online/offline mode per player, like in bungeecord? This will allow developers to make premium...
I want to add accessibility to set online mode per player in `PreLoginEvent` which shouldn't be difficult
hmm weird, it didn't happen on my server with around 100 players fighting all the time
https://github.com/CobbleSword/NachoSpigot/blob/98268b2bfbae71bb686a70db796940640540d277/NachoSpigot-Server/src/main/java/net/minecraft/server/Entity.java#L815 We could add check has player block changed but I don't think it would make sense since you can make a step sound on a block without changing position....
I meant to check if the block the player is standing on has changed `if(positionChanged) {`
https://streamable.com/ntpdov "since you can make a step sound on a block without changing position"? I meant x, y, z as an integer. (Without fraction) I haven't changed the block but...
authlib wasn't touched in the nacho, isn't it authlib-injector fault?
@Lucaskyy I personally like the time per player feature, and it has no performance impact so yea. I used time per player and it worked on nacho
> This feature request can most likely be implemented via the API, so in my opinion it’s irrelevant Exactly, `ServerCommandEvent` is a cancelable event (`BlockCommandSender` is the implementation of command...