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How to enable/disable (or hide/show) mesh at runtime

Open andybak opened this issue 8 years ago • 0 comments

I'm stuck at trying to get a reference to the generated GameObject in Start()

I've got several CSG objects in the scene and I want to keep autobuild switched on. I can't get the mesh by name as it's always called "MeshGroup". I can't find a method or property that returns the generated mesh. Do I need to use events/callbacks or am I missing something obvious?

andybak avatar Dec 23 '17 14:12 andybak