SabreCSG
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How to enable/disable (or hide/show) mesh at runtime
I'm stuck at trying to get a reference to the generated GameObject in Start()
I've got several CSG objects in the scene and I want to keep autobuild switched on. I can't get the mesh by name as it's always called "MeshGroup". I can't find a method or property that returns the generated mesh. Do I need to use events/callbacks or am I missing something obvious?