sabotage3d
sabotage3d
I see it is similar to the algorithms I found. Let say we do MESHCUT_DISCARD_NONE and cut by 4 planes at the same time is there a way to maybe...
Yeah I understand what it does I was trying to get optimal performance for multiplane cut but at the same time preserve my chunks so that I can use them...
Well If keep cutting the same arrays all over and over again with DISCARD_FRONT I will end up with one chunk. If I cut by 4 planes I would like...
Is that a naive approach it looks like it will be expensive ? 