sabotage3d

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I see it is similar to the algorithms I found. Let say we do MESHCUT_DISCARD_NONE and cut by 4 planes at the same time is there a way to maybe...

Yeah I understand what it does I was trying to get optimal performance for multiplane cut but at the same time preserve my chunks so that I can use them...

Well If keep cutting the same arrays all over and over again with DISCARD_FRONT I will end up with one chunk. If I cut by 4 planes I would like...

Is that a naive approach it looks like it will be expensive ? ![tree](https://cloud.githubusercontent.com/assets/4654347/5428625/2a6e772c-83c3-11e4-81a1-a3b7df8389bc.png)