sabotage3d

Results 34 comments of sabotage3d

I am trying to understand the skeleton data now. I can't fully understand how to do the skinning properly. Do you have a simple example on how to pass a...

Thanks a lot for all the help I managed to get most of the things working. I am having problems with flipping bones. Is there a specific stable method to...

In Houdini I am getting world space transformation of a bone to bring it to object space I am multiplying it by inverse of the parent of this bone, which...

So the skinning offset matrix should be relative to the root of the skeleton. What about the actual quaternion and translation of a bone? In your code it looks like...

Yeah I know that it is not the offset skinning matrix. I already got the offset matrix working the whole flipping seems to be caused by the quaternion which I...

Thanks you are right apprently in Houdini every bone can have different orientation which is causing the issues. It will take me a while to fix it.

I am a bit confused as the code is quite complex. I am trying a simpler case like this. But I am getting is different pieces cut only by one...

I can't fully understand it can you point me to parts from the original code ?

Thanks a lot for helping out. I though that cutting by four planes is guaranteed to be convex ? In my failing test the idea was to describe 4 planes...

My current problem is that I can do one cut with meshCut. I can't understand how to do multicut. Let say we cut by one plane and ignore hole filling...