Add rg_get_speak and rg_set_speak
rg_get_voice(Index) rg_set_voice(Index, VoiceFlags);
enum _: VoiceFlags { NORMAL, MUTED, LISTEN_ALL, LISTEN_TEAM, ALL_TALK, TEAM_TALK } NORMAL = client follow the sv_alltak rules MUTED = cannot hear but cannot be heared LISTEN_ALL = can hear everybody but cannot be heared LISTEN_TEAM = can hear only teammates but cannot be heared ALL_TALK = can hear everybody and can be heared by everybody TEAM_TALK = can hear everbody and can be heared by his teamamtes
Seems to be useless, because we already have hookchain for CanPlayerHearPlayer
@In-line I wrote thoose because i did not knew about RG_CSGameRules_CanPlayerHearPlayer, i am using reapi.ru for documentation and wasnt listened there. I posted this because i had some problems with fakemeta FM_Voice_SetClientListening on regame + rehlds. If this is pointless then i am sorry for this.
@skitaila03 now can use https://Dev-CS.ru/amxx/
We update API libs and support now here.
I posted this because i had some problems with fakemeta FM_Voice_SetClientListening on regame + rehlds.
What kind of problems?