ReGameDLL_CS icon indicating copy to clipboard operation
ReGameDLL_CS copied to clipboard

Restart trigger_multiple

Open overl4y opened this issue 5 months ago • 2 comments

overl4y avatar Jan 25 '24 00:01 overl4y

@overl4y Can you provide an map to demonstrate that restarting trigger_multiple is necessary? need to be careful to this PR, because it can break behavior a lot of maps

s1lentq avatar Feb 01 '24 05:02 s1lentq

@overl4y Can you provide an map to demonstrate that restarting trigger_multiple is necessary? need to be careful to this PR, because it can break behavior a lot of maps

It's widely used in zombie escape maps to activate an ambient_generic, func_door, func_breakable, func_tracktrain and a trigger_hurt at the end of the map. But when the round ends quickly, it breaks the entire trigger_multiple flow.

Some examples:

ze_base_staff_lg ze_biohazard_lab_dp ze_breeze_warz_x1 ze_classic_oilrig ze_coffeelobby_traintobusan_v2 ze_darkprofessional_dp1 ze_dasty_esc4 ze_death_heights_b5 ze_egypt_xmas_dp ze_freezy_algeria ze_frozen_throne_b3 ze_FTX_escape2_ma_fix ze_last_battle_b2 ze_pathway_dp ze_reverse_dust2_warz1

overl4y avatar Feb 01 '24 20:02 overl4y