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Problems Using 2d Tools

Open hovis2805 opened this issue 9 months ago • 3 comments

Hi

I am using the new 2.8.2 version of ArchiPack in version Blender 4.4 and when I try the following using the attached DXF file I get an error the tool crashes out and then I can do nothing else

I do the following steps

Import the attached DXF with the settings in the screenshot Image

I get the following when I then select the object Image

Hit N Select Tools Hit Detect Set the height to 200m Select Polygons Hit E

It adds a reference but no wall !

Then if I do the same as above except do ALT-E instead I get the following error

Image

I have run 4.4 in Debug mode for you and the attached Info, Output and quit.blend files

blender_debug_output.txt blender_system_info.txt rename as it didn't like .blend files either! quit.blend.txt

Rename from text to DXF as Github didn't like the DXF Upstairs.dxf.txt

hovis2805 avatar Apr 03 '25 07:04 hovis2805

You must ensure that the size of your drawing is correct and fit with real world, by default the imported dxf scale is way too large. So basically scale everything, then apply the scale (ctrl+A, then pick size).

s-leger avatar Apr 03 '25 23:04 s-leger

Hi Stepehen,

So I have the following settings Scene is set to MM and 0.001 Overview Overlays Scale is is set to.001 I CTRL-A applied the scale

As you see the object is at in the real world view the size it needs to be?

Image

But E still doesn't work and I still get the error when I ALT-E the selection.

Also when it Errors I have to close out of blender as the add-in crahses and won't unload on escape or or right mouse click

hovis2805 avatar Apr 08 '25 07:04 hovis2805

Use meter as unit and scale so your model is ~ 12m x 14m (a 1/20 scale factor) or 5m x 7m if it is a tiny house (?). Then the E command will work properly. Basically archipack does filter out walls when they are > 1m thick, so mismatch in units size will make it fail to properly evaluate what is a wall.

By the way a mm units is not well suited for architectural models from precision point of view in the context of blender, feel free to use it if you are more confortable with it, but you may be facing with strange issues.

s-leger avatar Apr 08 '25 11:04 s-leger