rgbdutils icon indicating copy to clipboard operation
rgbdutils copied to clipboard

Mathematics of getting the normals

Open JamesMcCullochDickens opened this issue 5 years ago • 0 comments

Hello. I am a graduate student trying to understand your computeNormalsSquareSupport.m file.

First it seems to me that for a given patch size, you are convolving A^TA and A^b with a box filter of all ones (without the averaging multiplicative factor),

and then computing as in the least squares approach the computation A x = b where

A is the matrix of all the point cloud values stacked as columns x , y, 1 x is the parameters of the plane to solve for and b is the negative z values (depth values),

You then solve for x using the least squares approach x = (A^{t} * A)^{-1} *A{^t} * b

I have studied this approach for obtaining a single normal as outlined here: http://www.ilikebigbits.com/2015_03_04_plane_from_points.html

But I am not sure about the mathematics here of computing all of the normals simulatenously for the entire depth point cloud.

Any insights into this matter much appreciated as I am trying to obtain a full understanding of the algorithm to obtain HHA images.

JamesMcCullochDickens avatar Sep 30 '20 20:09 JamesMcCullochDickens