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Textures are occasionally not loading up to the highest mipmap level

Open ryzom-pipeline opened this issue 11 years ago • 7 comments

Original report by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


screenshot028.jpg

Often occurs with trees for some odd reason.

Also seen happening on crates and other random objects.

ryzom-pipeline avatar Sep 13 '14 09:09 ryzom-pipeline

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


Increase texturing limits (*4), ref #203 (TODO: Update config translations)

ryzom-pipeline avatar Sep 13 '14 10:09 ryzom-pipeline

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


Textures are popping in and out of max/low midmap. Seems to be an issue with distance check.

ryzom-pipeline avatar Sep 13 '14 10:09 ryzom-pipeline

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


screenshot031.jpg

It should look like this.

ryzom-pipeline avatar Sep 13 '14 10:09 ryzom-pipeline

Original comment by Cédric Ochs (Bitbucket: [Cédric OCHS](https://bitbucket.org/Cédric OCHS), ).


I begun to implement some OpenGL extensions to determinate VRAM memory, perhaps we could use them to determinate how much memory we could use for textures cache :)

ryzom-pipeline avatar Sep 14 '14 10:09 ryzom-pipeline

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


Cool. Could be useful (although still needs a user setting, in case you run multiple clients.)

ryzom-pipeline avatar Sep 14 '14 10:09 ryzom-pipeline

Original comment by Cédric Ochs (Bitbucket: [Cédric OCHS](https://bitbucket.org/Cédric OCHS), ).


Ah yes, good idea :)

ryzom-pipeline avatar Sep 14 '14 11:09 ryzom-pipeline

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


Also, this limit setting only applies to async loaded textures. Render targets for effect, loading screens, and I think landscape tile textures aren't included.

ryzom-pipeline avatar Sep 14 '14 11:09 ryzom-pipeline