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renderer_vulkan: Add second screen opacity support

Open icy-briar opened this issue 7 months ago • 2 comments

Added support for the second screen opacity option to the vulkan renderer as well because previously it only worked on OpenGL

Closes https://github.com/azahar-emu/azahar/issues/24

icy-briar avatar Apr 07 '25 17:04 icy-briar

I believe that TODO was written by me last summer when I created the portrait code, though I honestly don't remember why. That PR was big and messy and also my first one, so I wasn't as comfortable with the codebase at the time. I can open this PR later this week and see if I can unravel whey I did that and whether this vulkan fix can be easily applied in portrait mode.

DavidRGriswold avatar Apr 08 '25 12:04 DavidRGriswold

Turns out portrait mode works just fine on both OpenGL and Vulkan; tested it on Android and I had 0 issues, so I went ahead and removed it

ghost avatar Apr 09 '25 21:04 ghost

Review depends on #1106

OpenSauce04 avatar Jun 03 '25 21:06 OpenSauce04