lisp-insights
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A personal repository of notes about learning lisp patterns
lisp-insights
A personal repository for annotation about learning lisp patterns. The current content are answers plus code covering of the book Land of Lisp and the insights at the MIT 6.001 Course: Structures and Interpretations of Computer Programs.
Land of Lisp book (reading) [482/482]
- [x] Section I: Lisp is Power
- [x] Chapter 1 (intro)
- [x] Chapter 2 (guess my numbers)
- [x] Chapter 3 (exploring syntax of lisp)
- [x] Section II: Lisp is Symmetry
- [x] Chapter 4 (conditionals)
- [x] Chapter 5 (building a text game engine)
- [x] Chapter 6 (printing files)
- [x] Chapter 6.5 (lambda chapter)
- [x] Chapter 7 (go beyond basic lists)
- [x] Chapter 8 (grand theft wumpus)
- [x] Chapter 9 (advanced datatypes and generic programming)
- [x] Section III: Lisp is Hacking
- [x] Chapter 10 (looping with the loop command)
- [x] Chapter 11 (printing with the format function)
- [x] Chapter 12 (working with streams)
- [x] Chapter 13 (let's create a web server -- agh :<)
- [x] Section IV: Lisp is Science
- [x] Chapter 14 (Ramping lisp up a Notch with Functional Programming)
- [x] Chapter 15 (Dice of Doom, a Game Written in the Functional Style)
- [x] Chapter 16 (The Magic of Lisp Macros)
- [x] Chapter 17 (Domain-Specific Languages)
- [x] Chapter 18 (Lazy Programming)
- [x] Chapter 19 (Creating a Graphical, Web-Based Version of Dice of Doom)
- [x] Chapter 20 (Making Dice of Doom More Fun)
- [x] Epilogue (the lisp dialects and lisp techniques)
MIT 6.001 Structures and Interpretations of Computer Programs
- [x] Lecture 1A
- [x] Lecture 1B
- [x] Lecture 2A
- [x] Lecture 2B
- [x] Lecture 3A
- [x] Lecture 3B
- [x] Lecture 4A
- [x] Lecture 4B
- [x] Lecture 5A
- [x] Lecture 5B
- [x] Lecture 6A
- [x] Lecture 6B
- [x] Lecture 7A
- [x] Lecture 7B
- [x] Lecture 8A
- [x] Lecture 8B
- [x] Lecture 9A
- [x] Lecture 9B
- [x] Lecture 10A
- [x] Lecture 10B