Ryder James

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So yes, the logic is definitely backwards; Though I think with the possibility of floating point CP inputs in the new GCS, doing the math the other way should be...

To clarify, you might have a "decimal level" advantage or something, then points per level would be the cost of the attack type, and levels could be the fractional input...

Hmmm... I understand the difficulty you're pointing out. The best approach probably is letting them enter their own damage. That said, I still think fractional levels would be nice just...