Ryan Leach
Ryan Leach
I'm running into frustrating issues with .net versions not matching between projects, and multiple version antlr dependencies causing chaos, and don't have the skills/knowledge required to solve it. 1, what's...
https://stackoverflow.com/questions/13815640/a-proper-wrapper-for-console-log-with-correct-line-number
It's designed for Java Edition, and to my knowledge the last update to this repo was older then the windows 10 world format even existing.
Weird, it might have been a scoping issue / user error on my part. I'll give it a shot the next time I'm working some data, but I'd since moved...
As far as I know it was login. I'm not attempting to *bypass* rate limiting for what it's worth, but respect the API that's being hit by not hitting it...
+1 Sea of Thieves also updates in this manner. Previously every update would be 50gb, then they swapped to this method when they discovered that having multiple hotfixes a month,...
But usually you'd expect the pak files to replace the existing ones, not complement them with duplicates inside. However games still do it.
This link has bit-rot, linking to the internet archive. https://web.archive.org/web/20120614040414/http://falsebook.minority-gaming.eu/index.php?title=FalseBook_Cart#Craft
Just to be pedantic, (semi-retired staff member of SpongePowered) > SpongeForge will NOT use the /data/plugins folder. You need to create a directory named "plugins" inside of the mod folder....
By default, Sponge is configured to (additionally) load plugins (**But not Forge mods or Core mods**) from `/data/mods/plugins` . Sponge will **always** load plugins and mods from `/data/mods`. A common...