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A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen

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Moving vertically near the edge of a column of tiles allows the player to then move outside the bounds. This should be solvable with standard bounding boxes.

Let's track weird ports here.

Currently `SDL_Delay` will never actually fire off because `previous_time` is reset to 0 every loop. So `time_elapsed` just keeps growing and growing. Making `previous_time` static allows it to correctly retain...

"Hello, I tried to make game work on full screen Would you kindly consider reviewing and merging this branch? Your assistance in ensuring the quality of our documentation is greatly...