threejs-meshline
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Error compiling vertex shader when logarithmicDepthBuffer is set to true
ERROR: 0:146: 'isPerspectiveMatrix' : no matching overloaded function found
Similar issue as https://github.com/mrdoob/three.js/pull/17637, at a minimum THREE.ShaderChunk.common needs to be included in vertex shader.
But supporting logarithmicDepthBuffer would probably be another thing.
I'm not 100% sure I have the skills to fix this. But will look into it.