ryanheise
ryanheise
Another interesting library: https://github.com/tanhakabir/SwiftAudioPlayer This suggests we want a combination of AVAudioEngine and AudioToolbox: > Thus, using AudioToolbox, we are able to stream audio and convert the downloaded data into...
> blacklist the https://github.com/tanhakabir/SwiftAudioPlayer. i tried to use it and it's horrible, the audio glitches and author barely maintains it > if you are researching variants of libraries you could...
@mvolpato I'm happy to have your support! We definitely need a plan which can be broken down into tasks that can be each done by different people. What I'll do...
Shared doc: https://docs.google.com/document/d/17EZEvmiyn94GCwddBGS5BAaYer5BTRFv-ENIAPG-WG4/edit?usp=sharing I will update the top post with details.
Hi @mvolpato I'm ready to get ball rolling using a Swift-based implementation. Swift is nice, but there seem to be complications in how the compiler works. Would you be able...
If it also fails for you (and a solution doesn't start out) then we may need to create either a Flutter issue or an AudioKit issue. According to reports in...
Great find! I think what's happening on my project (and my environment) is that it resolving AudioKit to 4.11 whereas flutter_sequencer is resolving it to 4.11.1, and according to that...
Hi @mvolpato I actually haven't fully experimented with the different approaches, but the goal is to use the federated plugin architecture to allow people to opt in to the AudioKit...
It's intended :-) Thanks for adding another resource!
> I think next it will probably be necessary to move the current iOS implementation into a separate package like the `web` one, then the new AudioKit implementation can just...