ryanheise

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It definitely has overlap with what's happening on the `visualizer` branch and I want to ensure I get the overall design right in how these features interact, so I'm looking...

As I originally suspected, this feature would best be handled by a move to AVAudioEngine on iOS. Although there might be ways to get this to work with AVQueuePlayer, maybe...

The Android implementation is now available for testing on the `pitch` branch.

For the first time with this project I'm starting to feel the need for a `dev` branch (we have a number of features that will need to be tested together...

`dev` is now created. It contains the new pitch feature (Android only so far) and also #300 (buffer configuration options). My immediate goal is to bunch together the features that...

(Copying this comment from another issue to get broader interest) > Is this supported on iOS currently? The waveform visualizer is implemented on iOS but not pitch. You can track...

@smakarov this should be relatively straightforward to do once the AVAudioEngine / AudioKit implementation is done. See: https://audiokit.io/playgrounds/Playback/Time%20Stretching%20and%20Pitch%20Shifting/ So the main effort will go into #334 itself.

@gkmuhannad this is already implemented on Android (on the `dev` branch), iOS will take quite a while longer. I will publish a release including the Android implementation as soon as...

The Android implementation is now published in release 0.8.0.

> is there any way to save the audio after applying the pitch ? This plugin is focused on playing audio, not recording or editing it. Those would radically change...