ryanheise
ryanheise
It's been a while since I looked at the mixin semantics. What happens if you override `seekForward` and `seekBackward` in your handler to do nothing? Does the mixin end up...
That's good, I was momentarily worried about nothing. Regarding your proposal, are you suggesting something like this? ```dart mixin SeekHandler on BaseAudioHandler { ... Duration get continuousSeekForwardInterval => Duration(seconds: 10);...
Also should probably do the same to configure the frequency of the jumps which is currently hardcoded to happen every second. Although you didn't specifically request this, would you have...
Thinking about this more, maybe it is better that I implement this feature (along with customisability) in just_audio.
A just_audio-based handler wouldn't need `SeekHandler` but I suppose it could still be provided since it may be useful in other implementations.
I think the playing of mp3s is more of an issue for just_audio, but note that the just_audio example already shows how to load from assets.
> I don't have any issues when playing an asset using just_audio alone. But when I try to do what I described above, I get "Operation Stopped" when setting the...
Hmm, that's interesting. So assets work but not in the first position of a playlist? I'll reopen until I can investigate this. Even though it may only happen in the...
Hmm, so is this bug reproducible in the example, which includes an asset? I have never encountered this error myself on the Simulator.
There is a known issue where assets can fail if you don't await the loading process before you try to play it, and in the example app there is no...