ryanheise
ryanheise
This is related to the underlying platform support for each codec. Not all codecs are supported by all devices, and Apple do not support OGG. I am not sure if...
As mentioned above, I recommend transcoding your file into a supported format via some other tool (such as ffmpeg if licensing permits) before using this plug-in to play it.
> **Minimal reproduction project** In the example code, simply add the `handleAudioSessionActivation: false` option when initializing the player: > > ``` > final _player = AudioPlayer( > handleAudioSessionActivation: false, >...
The code path is the same on iOS and Android, and so you will be able to verify that `setActive` is not called in either case. Maybe this is just...
@nohli Is it possible that even though you told just_audio not to activate the audio session with that option, you may have explicitly activated the audio session yourself by directly...
Are you using any other audio plugins which may be activating the audio session? If so, you can't guarantee that calling `setActive(false)` will work if some other plugin will later...
Can you please clarify your bug report to describe accurately what happens?
> the player starts playing and when it reaches the second file, the player just stops instead of continuing to play the second file I'm unclear on this. Doesn't the...
Hmm, I thought you said it actually starts playing the second file and then stops after it starts. Maybe this is what you mean. It starts playing the first file...
The first file is short, so it is possible that there hasn't been enough time for the second file to load. I don't think your minimal reproduction gives enough context...