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Performance improvements

Open David624634 opened this issue 1 year ago • 0 comments

I reworked the aim task, as it created two game objects every time it was started, one of which was not deleted or reused, creating more and more game objects. Now it just used two Vectors. Additionally, I fixed one major and one moderate performance issue identified by a new unity tool .

David624634 avatar Feb 28 '25 19:02 David624634