Extra-Utilities-2-Source
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[1.12.2] Clear ineffable glass does not render partial transparency in texture (extrautils2-1.12-1.9.9)
Clear ineffable glass is set to BlockRenderLayer.CUTOUT
, whereas the dark ineffable glass is set to BlockRenderLayer.TRANSLUCENT
, which results in the dark version correctly rendering semi-transparency, while the white one does not. It would be great for both of them to correctly render the texture as provided (see actual clear texture in the handheld block).