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textures-customs

Open skaviouz opened this issue 10 years ago • 2 comments

How do we call the generated textures inside new blocks? So for example I have a dense dense and dense dense dense ore. They all have the same texture atm because the have the same baseBlockTexture. The code below produces this : http://puu.sh/cxoQW/409cead3cc.png

    block_51 {
        S:baseBlock=NetherOres:tile.netherores.ore.1
        I:baseBlockMeta=15
        S:baseBlockTexture=netherores:Magnesium
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=0
        S:underlyingBlock=netherrack
    }

    block_52 {
        S:baseBlock=denseores:block3
        I:baseBlockMeta=4
        S:baseBlockTexture=denseores:denseoreNetherMagnesium
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=0
        S:underlyingBlock=netherrack
    }

    block_53 {
        S:baseBlock=denseores:block3
        I:baseBlockMeta=5
        S:baseBlockTexture=denseores:denseoreMagnesium
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=0
        S:underlyingBlock=netherrack
    }

skaviouz avatar Oct 31 '14 09:10 skaviouz

Wait you can make dense denseores? and dense densedenseores? :O sad about the texture being derpy but holy cow I never thought to make a densed dense ore...

UndeadZeratul avatar Oct 31 '14 13:10 UndeadZeratul

For the most part, I'm just making custom dense blocks, with their own unique output (Via MineTweaker3 replacing furnace recipes, which by default there isn't one for every ore [bug?])

The issue I was having was with magicalcrop's EssenceOre

    block_52 {
        S:baseBlock=magicalcrops:magicalcrops_EssenceOre
        I:baseBlockMeta=0
        S:baseBlockTexture=magicalcrops:EssenceOre
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=0
        S:underlyingBlock=stone
    }

    block_53 {
        S:baseBlock=magicalcrops:magicalcrops_EssenceOreNether
        I:baseBlockMeta=0
        S:baseBlockTexture=magicalcrops:EssenceOreNether
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=0
        S:underlyingBlock=stone
    }

I think it's because the block name has an underscore in it? I'm just guessing and don't actually know... So if there was a way where I could manually just set what the block's name would be, and link to a premade png; that would be cool.

Bug 1: only recipes it adds to the furnace by default are the basic 8 vanilla, iron/gold/lapis/diamond/emerald/redstone/coal/quartz

Bug 2: None of the dense ores are spawning in the world gen, only the vanilla defaults are spawning in.

Sorry if it seems I'm spamming your project (lol) I'm going through 1 mod at a time, thoroughly, for my modpack I'm trying to make.

skaviouz avatar Oct 31 '14 16:10 skaviouz