Multiplayer
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Desynchronization Related to Entity Health Changes
Thank you for supporting the RimWorld multiplayer mod. Here are some issues I encountered during gameplay. I have categorized these desynchronization reports based on my judgment to help you review them more effectively.
NPCs and animals desynchronize when healthy.zip NPCs desynchronize during health changes and random inspirations.zip NPCs desynchronize when bleeding.zip NPCs desynchronize when generating filth while moving and calculating disease probability.zip