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About Grand Theft Auto III decompiled
I'm not sure if anyone else asked this before, but I recently discovered that GTA III was decompiled last year. The code is still available at https://github.com/td512/re3 and I had the following question: Would it be possible to use it for this project (at least as a reference when implementing certain features)?
That project is basically why this project is no longer needed :)
"no longer needed" is a very thin stretch, seeing as re3 was struck by DMCA claims and taken down in the past. Main repository is managed by the user/group/? @gtamodding, what you've shared is merely a (gray area if not downright illegal) re-up.
Closer to the truth would be that re3 is the reason most people lost interest in openrw.
How about decompiling some other game(s) then? I have few favorites of mine that are completely abandoned that might be fun to do. And best thing: no risk of DMCA takedowns, 3d, 2001-2004...
How fair is the Vice City or SA from being open? Like openrw for gta3?
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From: dw5 @.> Sent: Sunday, January 8, 2023 2:54:38 PM To: rwengine/openrw @.> Cc: Subscribed @.***> Subject: Re: [rwengine/openrw] About Grand Theft Auto III decompiled (Issue #745)
How about decompiling some other game(s) then? I have few favorites of mine that are completely abandoned that might be fun to do. And best thing: no risk of DMCA takedowns, 3d, 2001-2004...
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People can consider establishing something new instead of sticking to proprietary contents. We need a framework to build virtual worlds with non-proprietary contents. The modding community is so powerful. I guess there could be little to no technical problems.
This should be closed as not-an-issue.